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		[page:Texture] &rarr;

		<h1>[name]</h1>

		<p class="desc">创建一个三维的纹理贴图。</p>

		<h2>构造函数</h2>

		<h3>[name]( [param:TypedArray data], [param:Number width], [param:Number height], [param:Number depth] )</h3>
		<p>
			[page:Object data] -- 纹理的数据。<br />

			[page:Number width] -- 纹理的宽度。<br />

			[page:Number height] -- 纹理的高度。<br />

			[page:Number depth] -- 纹理的深度。
		</p>

		<h2>例子</h2>

		<p>
			[example:webgl_texture3d WebGL / materials / texture3d]
		</p>

		<h2>属性</h2>

		<p>
		共有属性请参见其基类[page:Texture Texture]。
		</p>

		<h3>[property:number wrapR]</h3>
		<p>
		This defines how the texture is wrapped in the depth direction.<br />
		The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels.
		The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping].
		See the [page:Textures texture constants] page for details.
		</p>

		<h2>方法</h2>

		<p>
		共有方法请参见其基类[page:Texture Texture]。
		</p>

		<h2>源代码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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